Bit of delay on the 16 for 2016, but I’m working towards getting the third part up somewhat soon… so I just figured to throw a quick post up to follow up on a couple stories I put up earlier. First...
Thanks to the commenter on my previous article, raises some good points about how we now EXPECT Grind in our games. And the amount of “Grind” feeling can vary, even in games in the same series (Dragon Age 2’s reusing of...